The build has been pushed to our live branch for all players. We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles. Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements. The mode is still challenging-monsters have the same stats and nothing about permadeath has changed. Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. This update was built around two major pillars: Fix for Characters who weren’t correctly going missing on treatment use. Hunger Events should now be working correctly across all modes. Potential Fix for Resolution issues on OSX Fixed Activity log not displaying money lost from activity correctly Changelog for Updates 1746 / GOG-23 (Windoes) / GOG-8 (Linux) / GOG-39 (Mac) (added 10 February 2017):
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